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AdHoc Studio said Dispatch sold one million copies in its first 10 days. The studio posted the milestone on November 3, 2025, less than two weeks after the game’s October 22 release. It is a studio-reported sales figure—not an independently audited total, revenue figure, player count, or platform breakdown.
How many copies did Dispatch sell in 10 days?
AdHoc Studio announced that Dispatch had sold one million copies in 10 days. The studio’s post was dated November 3, 2025; PC Gamer reported the announcement the next day. The count is attributed to the studio, and the cited announcement does not provide an independent audit or a breakdown of sales.
AdHoc’s post, reproduced by RPGFan, joked: “2 days. 80 million copies sold.Would’ve been nice.We sold 1 Million in 10 days though.Still pretty good.” The 80-million line is part of the joke, not a sales claim.
What does “one million copies sold” tell us—and what doesn’t it?
It is a reported unit-sales milestone over a stated 10-day period. It does not, on its own, show how much money the game earned or how many people played it. The announcement does not specify a platform or territory split, and the sources reporting it do not establish an audited total.
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Those distinctions matter: copies sold are not interchangeable with revenue or players. A sales figure alone also does not reveal the game’s price mix, refunds, or the share of purchases made on any one storefront.
What was happening with the release when the milestone was announced?
Dispatch was released on October 22, 2025, according to its Steam listing. When PC Gamer covered the milestone on November 4, the episodic release was still underway: the final two episodes of a six-episode run were scheduled for November 12. Steam’s current listing now says all episodes are out. The November sales milestone therefore came during the rollout, not after the full episode schedule had concluded.
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What is Dispatch about?
AdHoc describes the game as a superhero workplace comedy. The player takes the role of Robert Robertson, also known as Mecha Man, whose mech suit is destroyed. He becomes a dispatcher, assigning a roster of reformed supervillains to emergencies while dealing with office relationships and consequential choices.
AdHoc CTO and Creative Director Dennis Lenart described it in an Unreal Engine interview as “a superhero workplace comedy set in modern day Los Angeles.” The dispatch shifts connect the player’s management role to the story’s character and relationship decisions.
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