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Random freezes, missing sound and display glitches usually trace back to one bad driver. Find and replace yours safely.Free scan · under a minuteKingdom Come: Deliverance II was reported to have earned back its development costs on its first day, but that is a claim attributed to Warhorse Studios creative director Daniel Vávra—not an independently audited profitability figure. Embracer Group reported more than 1 million copies sold in the game’s first 24 hours; neither source publishes the accounting needed to verify exactly how the reported break-even calculation was made.
What was reported about the game’s budget?
On February 6, 2025, Stream/Seznam Zprávy reported that Kingdom Come: Deliverance II cost roughly one billion Czech koruna and had paid for itself on its first day. The report’s headline attributes the claim to Daniel Vávra, creative director at Warhorse Studios. The available report summary does not provide a verbatim statement from Vávra, so the claim is best presented as reported, not as a direct quotation. Stream / Seznam Zprávy, February 6, 2025.
| # | Preview | Product | Price | |
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| 1 |
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Kingdom Come: Deliverance 2 PS5 | $31.99 | Buy on Amazon |
| 2 |
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Dead Island 2 - PS5 Game - D a One Edition | $39.99 | Buy on Amazon |
| 3 |
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The Art of Kingdom Come Deliverance II | $69.99 | Buy on Amazon |
The report describes the amount as the game’s cost, but the available materials do not establish whether that means development budget alone or a broader project cost. They also do not give a detailed calculation of revenue or expenses.
How many copies did it sell on launch day?
Kingdom Come: Deliverance II launched on February 4, 2025. Embracer Group said in its February 13 report that the game sold over 1 million copies in its first 24 hours and was approaching 2 million copies by the time of the report. Embracer identified Warhorse Studios as the developer and Deep Silver as the publisher. Embracer Group, Interim Report Q3, October–December 2024.
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Embracer later reported that the game reached 3 million copies sold after the quarter ended. That later milestone shows continued sales, but it does not independently confirm the first-day break-even calculation. Embracer Group, Q4 & Year-End Report FY 2024/25, May 22, 2025.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Why sales do not prove the exact break-even figure
Copies sold and money received by a studio are different measures. A first-day unit-sales total does not, by itself, reveal how much of the consumer spending reached the publisher or developer, or which costs were included in the reported budget. The cited reports do not itemize platform or storefront shares, taxes, refunds, discounts, publishing terms, marketing costs, or the accounting definition of development budget. Those details are not established by the available reporting; their absence should not be taken to mean that any particular deduction applied.
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Accordingly, the evidence supports two separate statements: Embracer reported more than 1 million first-day sales, and Stream/Seznam Zprávy reported that Vávra said the game had paid for itself on its first day. It does not support treating the latter as a published, independently verified net-profit calculation.
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
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