What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
The “magic” behind Gearbox’s 2021 merger with Embracer Group was a deal structure and strategic pitch, not a hidden mechanism: Gearbox’s owners received cash and Embracer shares upfront, with as much as $1.015 billion more tied to performance over six years. Randy Pitchford stayed in charge and, alongside Gearbox employees, became a significant Embracer shareholder. Embracer later sold Gearbox’s core business to Take-Two in 2024, but that sale had different terms and covered a different set of assets, so it is not a simple comparison with the original deal’s conditional maximum.
What was the Gearbox–Embracer merger?
On February 3, 2021, Embracer announced it had entered into a merger agreement to acquire Gearbox. After closing, Gearbox became Embracer’s seventh operating group and a wholly owned subsidiary. Gearbox founder and CEO Randy Pitchford continued to lead the company; Pitchford and Gearbox employees jointly became significant Embracer shareholders. Embracer’s 2021 announcement described the agreement and its terms.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
|
Borderlands 3 Ultimate Edition - Nintendo Switch | $19.93 | Buy on Amazon |
| 2 |
|
Borderlands 4 Standard - PC Steam [Online Game Code] | $69.99 | Buy on Amazon |
| 3 |
|
POP Funko Games: Borderlands 4 - Claptrap | $13.61 | Buy on Amazon |
| 4 |
|
Borderlands: Game of The Year Edition - PlayStation 4 | $13.51 | Buy on Amazon |
How was the 2021 deal structured?
Embracer put the day-one consideration at $363 million on a cash-free, debt-free basis. Of that, $175 million was paid in newly issued Embracer B shares and the remainder in cash. The agreement also provided for up to $1.015 billion in additional consideration if agreed financial and operational targets were met over six years.
The maximum was conditional, not a guaranteed purchase price. To earn the full additional consideration, adjusted EBITDA including expensed development costs had to exceed $1.3 billion over the six-year period. Adding that maximum earnout to the day-one amount produces a possible headline total of $1.378 billion; it does not mean that sum was paid at closing or guaranteed.
#1 Best Overall
- YOUR VAULT HUNTER, YOUR PLAYSTYLE: Become one of four extraordinary Vault Hunters, each with unique abilities, playstyles, deep skill trees, and tons of personalization options.
- LOCK, LOAD, AND LOOT: With bazillions of guns and gadgets, every fight is an opportunity to score new gear. Firearms with self-propelling bullet shields? Check. Guns that grow legs and chase down enemies while hurling verbal insults? Yeah, got that too.
- A MAYHEM-FUELED THRILL RIDE: Discover new worlds beyond Pandora, each featuring unique environments to explore and enemies to destroy. Tear through hostile deserts, battle your way across war-torn cityscapes, navigate deadly bayous, and more!
- QUICK & SEAMLESS CO-OP ACTION: Play with a friend in online co-op, regardless of your level or mission progress. Take down enemies and challenges as a team, but reap rewards that are yours alone—no one misses out on loot.
- Includes: Borderlands 3 base game, Moxxi's Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer's Cut, Director's Cut, and 30+ cosmetic items.
Why did the companies say the deal made sense?
Embracer presented Gearbox as a source of AAA game development, North American publishing capabilities, and franchises including Borderlands, Brothers in Arms, and Homeworld. Embracer CEO Lars Wingefors said the group’s resources could support Gearbox’s growth. Pitchford praised Embracer’s model of decentralized entrepreneurial companies and diversification. Those were the parties’ stated aims, not independent proof of the benefits achieved.
Pitchford described the appeal this way: “Lars’s vision of Embracer as an allied partner group committed to fueling and accelerating the ambitions of a series of decentralized, successful entrepreneurial member companies while magnifying the collective value and advantages of diversification across the entire group is the most brilliant strategy and design for short, medium, and long-term success in this industry that I have worked in during 30 years.”
Rank #2
- Pre-order Borderlands 4 and receive the Gilded Glory Pack featuring a Vault Hunter Skin, a Weapon Skin, and an ECHO-4 Drone Skin!*
- BE A BADASS: Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
- FIGHT SOLO OR CO-OP: Wreaking havoc across Kairos is awesome alone and even better with friends in 2-player splitscreen or up to 4-player online co-op.** Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
- LESS BORDERS, MORE LANDS: Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
The financial figures Embracer cited in 2021
Embracer’s announcement reported Gearbox net sales of SEK 1,037 million and adjusted operational EBIT of SEK 417 million for January 1–September 30, 2020. Those figures were preliminary and prepared under Embracer’s accounting principles. For calendar 2019, the company reported net sales of SEK 1,052 million and adjusted operational EBIT of SEK 317 million. These were company-reported historical figures, not an independent valuation of Gearbox.
Why did Embracer sell Gearbox to Take-Two in 2024?
On March 28, 2024, Embracer announced it had agreed to sell Gearbox Entertainment to Take-Two Interactive for $460 million, or SEK 4.9 billion, on a cash-free, debt-free basis and assuming normalized working capital. The consideration at closing was to be entirely in newly issued Take-Two shares, subject to customary adjustments. Embracer estimated net cash proceeds of approximately $300–330 million after adjustments, transaction costs, share sell-down, and earnout settlements. The $460 million headline consideration and the estimated net cash proceeds are different measures.
The Tool Desk
Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Rank #3
- IDEAL COLLECTIBLE SIZE - At approximately 3.75 inches (9.5 cm) tall, this vinyl figurine complements other collectable merchandise and fits perfectly in your display case or on your desk.
- PREMIUM VINYL MATERIAL - Made from durable vinyl, this collectible is built to last and withstand daily wear, ensuring long-lasting enjoyment for fans and collectors alike.
- GIFT IDEA FOR BORDERLANDS 4 FANS - Ideal for holidays, birthdays, or special occasions and as a present this figurine is a must-have addition to any Borderlands 4 merchandise collection
- EXPAND YOUR COLLECTION - Add this unique Claptrap vinyl display piece to your growing assortment of Funko Pop! figures, and seek out other rare and exclusive collectible items for a complete set
- LEADING POP CULTURE BRAND - Trust in the expertise of Funko, the premier creator of pop culture merchandise that includes vinyl figures, action toys, plush, apparel, board games, and more.
Embracer said the divestment would reduce net debt, earnout obligations, and capital expenditure. It characterized the move as lowering business risk, improving profitability, and making the group leaner and more focused. These were Embracer’s reasons for the sale, rather than an independent assessment of its effects. Its illustrative 2023 figures for the assets being divested were net sales of SEK 1,680 million, adjusted EBIT of negative SEK 30 million, EBITDAC of negative SEK 809 million, and capex of SEK 941 million. Embracer cautioned that these figures predated potential effects of its restructuring program after December 31, 2023.
Wingefors said: “Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company.” Pitchford said his priority was Gearbox, its employees, and its customers: “My primary interest is always Gearbox, especially our talent and our customers.”
Rank #4
- Bazillions of guns: rocket-launching shotguns, enemy-torching revolvers, smgs that Fire Lightning rounds, and tons more.
- Radical art style: traditional rendering combined with hand-drawn textures give Borderlands its iconic style.
- Intense vehicular combat: behind the wheel, engage in frenetic vehicle-to-vehicle combat.
- Co-op frenzy: online or together on the couch, tear through enemies as a Crew of up to 4.
- With improved character models, weapons, textures, and more, Borderlands shines on a 4K display.
Which Gearbox assets changed hands?
The 2024 transaction did not transfer every business or right once associated with Gearbox. The difference in scope matters when comparing the sale with the 2021 acquisition.
| Transferred to Take-Two | Retained by Embracer |
|---|---|
| Gearbox Software; Gearbox Montréal; Gearbox Studio Quebec; and the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms, and Duke Nukem franchises. | Gearbox Publishing San Francisco, then to be renamed; publishing rights to Remnant, Hyper Light Breaker, and other releases; Cryptic Studios; Lost Boys Interactive; and Captured Dimensions. |
The transaction closed in June 2024. Take-Two said Gearbox would operate as a studio within 2K, led by Pitchford and his management team, and described the acquisition as a way to deepen its relationship with Gearbox and gain ownership of the named franchises and Gearbox’s pipeline. Pitchford said: “Joining forces with Take-Two Interactive and 2K will help Gearbox ascend to our next level.” These statements describe the companies’ plans and expectations.
What the 2024 sale does—and does not—say about the 2021 strategy
The two transactions differ in date, consideration, conditions, and asset perimeter. In 2021, Embracer offered cash and its own shares upfront, plus a substantial earnout dependent on future performance. In 2024, Take-Two’s closing consideration was to be its shares, while Embracer estimated lower net cash proceeds after adjustments and costs. The 2024 price therefore cannot be treated as a like-for-like measure of what Gearbox cost Embracer in 2021, especially when the original maximum included contingent consideration and the later sale covered a defined set of assets.
The sale does show that Embracer later chose to divest Gearbox’s core business while retaining selected studios and publishing rights. It does not, by itself, establish that the 2021 acquisition strategy was irrational or whether the anticipated benefits were achieved. The public announcements document the deal terms and the parties’ stated rationales; they do not reveal a secret mechanism behind the merger.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.




