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ProbablyMonsters’ $200M Series A: How the Bellevue Game Company Planned to Build Studios

Bellevue-based ProbablyMonsters announced a $200 million Series A in 2021, led by LKCM Headwater Investments, to grow its business and support long-term game-development teams.
From TheFinanceBase Team2 min to read
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ProbablyMonsters announced a $200 million Series A financing round in 2021, led by LKCM Headwater Investments. The Bellevue, Washington, company said the funding would support business growth and give its game-development teams more stability. It was a historical financing announcement, not a current fundraising round.

What is ProbablyMonsters?

ProbablyMonsters is a video game company based in Bellevue, in the Seattle area. Its stated approach was to build long-term development teams and support them through a shared company platform rather than leave each studio to manage every business function on its own. In 2021 coverage, GeekWire reported the company had more than 230 employees and three internal studios; those are historical figures, not a current headcount or studio count. GeekWire’s 2021 report

Who invested in ProbablyMonsters?

The $200 million Series A was led by LKCM Headwater Investments, according to contemporaneous coverage by GeekWire and Built In Seattle. The company and contemporary reports described the round as the largest Series A in gaming at the time. That superlative was an attributed claim, not an independently established all-time record.

What was the $200 million for?

ProbablyMonsters said the capital would help grow the business and support the long-term development teams making its games. The intent was to give developers greater continuity and organizational support while the company built out its studios. CEO and founder Harold Ryan described the goal as making “ProbablyMonsters a home where developers with vision can build a meaningful career,” as quoted in GeekWire’s 2021 coverage.

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How did ProbablyMonsters’ studio model work?

In a 2020 company description, ProbablyMonsters presented its model as a shared platform serving multiple development studios. The studios could concentrate on creating games while the central company handled or supported business functions. The company’s 2020 announcement described the approach.

Function How the model allocated the work
Game development Studio teams focused on making games.
Funding and staffing The central platform supported studios with capital and staffing.
Administration and technology The central company supplied shared administrative and technology support.
Publishing negotiations The central company handled publishing negotiations on behalf of the teams.

This arrangement differs from a standalone studio that must arrange those functions independently. It also differs from a conventional publisher relationship in which a publisher supports a game or studio through a separate deal: ProbablyMonsters described its central platform as an ongoing part of the company supporting multiple teams. The cited company description explains the intended structure, not its financial performance or whether every studio received identical support.

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What changed after the 2021 announcement?

Studio ownership later changed. Sony announced in 2023 that it would acquire Firewalk Studios, which had been part of ProbablyMonsters. Firewalk should therefore be described as a former ProbablyMonsters studio when discussing the company’s current structure. Sony’s 2023 announcement

As of October 8, 2026, ProbablyMonsters’ official website lists Crimson Moon, Nekome: Nazi Hunter, Ire: A Prologue, and Storm Lancers. Its current site and Steam developer catalog show the company’s public-facing game listings; they do not establish that those titles were the projects funded by the 2021 Series A.

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