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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchSupercell reported €1.89 billion ($2.24 billion) in revenue for 2021 and €734 million ($852 million) in EBITDA. The $852 million figure is not net income: EBITDA means earnings before interest, taxes, depreciation and amortization. These are historical 2021 results, not a statement of the company’s current financial performance.
What Supercell reported for 2021
In its 2022 account of the prior year, Supercell said it recorded €1.89 billion in 2021 revenue, equivalent to $2.24 billion, and €734 million in EBITDA, equivalent to $852 million. The company said it reported annual financial results under Finnish law. Supercell’s results and company account are the primary source for those figures; GamesBeat also repeated them in its coverage of the 2021 results.
- Revenue: €1.89 billion ($2.24 billion) in 2021.
- EBITDA: €734 million ($852 million) in 2021.
- Corporate taxes: Supercell said it contributed approximately €150 million ($177 million) in corporate taxes to Finland in 2021.
The tax contribution is a separate reported figure, not an amount to add to EBITDA or treat as a measure of profit.
Why $852 million is not the same as net income
EBITDA stands for earnings before interest, taxes, depreciation and amortization. It is a measure of earnings before those items are accounted for; it is not the same as net income, and it should not be described as the company’s take-home profit. Revenue is different again: it is money generated from business activity before expenses are deducted. So the headline’s $2.24 billion is revenue, while $852 million is EBITDA—not net income.
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The cited accounts provide the reported revenue and EBITDA figures, but do not supply audited financial statements for this article to independently examine. The figures are therefore best understood as Supercell’s reported 2021 results, corroborated by GamesBeat, rather than as a separate audit here.
How the 2021 figures compared with 2020
GamesBeat reported 2020 revenue of $1.48 billion and EBITDA of $463 million, compared with $2.24 billion and $852 million, respectively, in 2021. It described revenue as up 51% and EBITDA as up 84% year over year. These are GamesBeat’s reported comparisons; they do not change what the two measures mean.
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| Metric | 2020, as reported by GamesBeat | 2021, as reported by Supercell | GamesBeat’s reported change |
|---|---|---|---|
| Revenue | $1.48 billion | €1.89 billion ($2.24 billion) | Up 51% |
| EBITDA | $463 million | €734 million ($852 million) | Up 84% |
For the 2021 figures, Supercell gave both euro and dollar amounts. The comparison uses GamesBeat’s dollar-denominated 2020 figures and its reported year-over-year percentages; it is not a comparison of net income.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What Supercell said the results meant
CEO Ilkka Paananen framed the results as a way to keep investing rather than as an end in themselves: “For us, the most important thing about financial results like these is that they enable us to keep investing in making even better games, taking risks and better serving the over 250 million people that play our games every month!” The statement appeared in Supercell’s official post.
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Supercell also said it preferred to take a long-term view rather than focus on one financial year, describing its mission as making games that as many people as possible play for years and remember. The company pointed to 2021 activity including a full year of Farm Pass in Hay Day, Town Hall 14 in Clash of Clans, Card Level 14 and Champions in Clash Royale, and progression and club updates in Brawl Stars. These are examples of work the company highlighted, not evidence that a particular update caused the revenue or EBITDA results.
Quick Recap
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